using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Game;

namespace IQIGame.Onigao.GamePlay
{
    public class UD_ChooseGift : UIBaseData
    {
        public ItemData itemData;

        public static UD_ChooseGift Create(ItemData itemData)
        {
            var d = ClassPool<UD_ChooseGift>.Get();
            d.itemData = itemData;
            return d;
        }

        public override void OnReset()
        {
            itemData = null;
        }
    }
}
